[Sorry if my English isn’t good!]
After I finished my models and UV mapped them all, I imported all of them into Studio and I made the meshes into Part with special mesh with mesh decal inside:
But the problem is that when I zoom out there is strange black lighting:
From far away:
Up close:
UV map of the witch hat:
Is there a way to fix it? I have double-checked my UV maps but there isn’t anything much with it and my laptop isn’t causing it since my friend have the lighting problem too with my meshes… And I hope someone can help me out with this
It could be that the Material is affecting this or at least the properties within the Part. I would start exploring there, and if anything try a MeshPart.
Thanks you so much for suggested me exploring the properties, I have figured out that the decal causing the problem, but what I want is making the part colour changeable do you have any idea what causing the decal to do that?
Edit: I used the texture ID for SpecialMesh instead of Decal and the problem is solved somehow (Same for Meshpart) but I’m kind of want it to be colour changeable