Adding a TextureID to a MeshPart inside a ViewportFrame causes the whole texture to be tiled instead of properly wrapped around the mesh.
Example in ViewportFrame:

Same texture outside ViewportFrame:
Adding a TextureID to a MeshPart inside a ViewportFrame causes the whole texture to be tiled instead of properly wrapped around the mesh.
Example in ViewportFrame:

Same texture outside ViewportFrame:
Thanks for the report! We’ll follow up when we have an update on this issue.
Hi, it has been nearly a year since this bug report, but the issue is still around.
Just wondering if there’s any news on this or even a status on how long it might be until this is fixed?
Hi MetatableIndex,
Thank you for reporting this issue - I apologize for the long wait.
Could you please confirm that you’re still seeing this issue? If so, could you please provide a repro file + repro steps so that we can easily reproduce it internally and then validate the fix?
Best,
M0bsterLobster
Hi,
The issue is no longer around!