Do you find the process of copy-pasting MeshIds from meshes to a MeshPart tedious? Then this plugin’s for you. Select the parts or meshes you want to convert, then click ‘Convert’ and it’s done.
Also featured in this plugin are some settings for you to tweak, in case you want to use a certain CollisionFidelity or RenderFidelity.
This is a clever plugin and it gets rid of some tedious work.
My only feedback would be to restructure how selection works internally; right now you’re using physical StringValues that are manually stuck in a folder. This can be automated using a handy function of Enums, GetEnumValues. This function returns an array containing all EnumItems inside of an Enum. You should use this because, if for some reason Roblox adds/removes Enum values for CollisionFidelity, etc., you should be fine and there would be no work required on your end.