When I am in studio - the mesh + texture works fine, however, when I playtest the game the UV unwrapping of the mesh messes up a bit and shows a slightly different UV unwrap.
Content
Here is the texture I am using:
Here is an image of what the texture + mesh looks like in sutdio:
So basically when I import the mesh and texture into studio, everything is fine and looks how it should be. The problem happens when I turn it into an item using the Asset Creator plugin, it basically just transforms the MeshPart to an accessory. You can see the mesh part looks normal, but the accessory has one faced that is not normal and looks stretched.