Mesh UV Unwrap Showing Different In Game

Issue

When I am in studio - the mesh + texture works fine, however, when I playtest the game the UV unwrapping of the mesh messes up a bit and shows a slightly different UV unwrap.

Content

Here is the texture I am using:
SoySauceTexture2

Here is an image of what the texture + mesh looks like in sutdio:

Here is an image of what the texture + mesh looks like when I test in studio:
image

Here is an image of the UV unwrap:

Does anyone know how I can solve this issue? It has never happened to me before and I don;t know what is wrong with it. Thanks!

2 Likes

Let me just understand your issue here. So, the UV map displays normally when you are in edit mode, but gets bugged out when you hit play in studio?

Are you using this model as an accessory? If so, how are you going about doing this?

1 Like

https://gyazo.com/15b726dc6e615f3920a75783cc3abe85

So basically when I import the mesh and texture into studio, everything is fine and looks how it should be. The problem happens when I turn it into an item using the Asset Creator plugin, it basically just transforms the MeshPart to an accessory. You can see the mesh part looks normal, but the accessory has one faced that is not normal and looks stretched.

I found a way around it - still not sure why it happened but at least the issue was resolved.