Mesh with 2 UV maps

I have a mesh that contains 2 UV maps. As far as I know, you can only have one UV map per mesh in Roblox. So are there any work arounds or options that might make my mesh have the same sort of look?

1 UV is for fur color, and the other is for fur transparency. The UV’s map to different coordinates on a texture, so I can’t use the same texture.

Any ideas?

Could you try to re-explains? I didn’t quite understand.