Hi
I have some meshes and I just did a cube project in blender to UV unwrap them (I’m pretty sure I did it properly, I reset the all the meshes’ properties and placed them at (0, 0, 0) and stuff). They are several variations of one style of cube, but the “large block” variation for some reason has an insanely large UV map scale!
Above I have the two blocks, the one on the left being the one with working UVs and the one on the right with the ridiculous UVs. Can someone tell me why this is happening and how to fix it, or is this a bug? I’ve tried mapping it several different ways, not just cube projections, so I’m guessing there is something with the mesh that is causing the UV map to be very big.
In blender, the UV map works perfectly, as can be seen here:
I don’t know.
Also, the reason I am using ROBLOX texture objects is so that I can have transparent textures so that I can change the color of the textures by changing the part color.
This is my first post on here and one of my first posts on any scripting help website, so if I did anything wrong or am missing information, please tell me and I will have it done!
Edit: It seems as though when I apply the checker texture to the mesh as a texture in the mesh properties, it works as intended, so it’s just ROBLOX texture objects that aren’t working as I thought they did:
I guess I’m just going to have to use different colored textures