MeshCreator - Edit meshes easily with free plugin

Ok i should add
Asians* then lol

v0.2.3 update - 2024-04-18

Full Changelog: Comparing v0.2.2...v0.2.3 · Name-hw/MeshCreator · GitHub

Added

  • Added Extrude Region tool.
  • Bug fixes.
  • Source code optimization.
1 Like

와…! this looks very useful. definitely going to be an absolute time saver. i like it!!

1 Like

v0.2.4 update - 2024-04-27

Full Changelog: Comparing v0.2.3...v0.2.4 · Name-hw/MeshCreator · GitHub

Added

  • Bug fixes.
1 Like

I want to say a bit of things about what you can improve. First, when generating the attachments there is a huge lag. If you are making them by a loop, then you should add this inside the loop
(this is an example, I dont know how you do it)

for vertexID, Pos in pairs(VertexPositions) do
   --here your code
   if vertexID % 100 == 0 then --waits 0.01 seconds every 100 attachments spawned
      task.wait(0.01) 
   end
end

then when I click an attachment, I keep getting this error. You should check at line 211.
image

Edit: quick question, how can I regenerate the editableMesh with the string in configurations?

1 Like

Thanks for letting me know how to improve, and here’s the code to regenerate the EditableMesh from the configuration.

v0.2.5 update - 2024-05-24

Full Changelog: Comparing v0.2.4...v0.2.5 · Name-hw/MeshCreator · GitHub

Added

  • Added loading window.
  • Optimized the source code of Extrude Region Tool.

Changed

  • Changed to have multiple normal values per vertex.
  • Changed the text that appears under the plugin button to ‘MeshCreator (version)’.

v0.2.5 docs update - 2024-06-01

Added docs

1 Like

v0.2.6 update - 2024-06-07T12:40:00Z

Full Changelog: Comparing v0.2.5...v0.2.6 · Name-hw/MeshCreator · GitHub

Fixed

  • Fixed the Extrude Region Tool not creating faces properly.
  • Fixed the Tool Arrow appearing in an odd direction.

Changed

  • Changed MeshCreator_TriangleGizmoFolder to exist only when the plugin is in use.
  • Changed EditorGui and SettingsGui to appear after the plugin has loaded all mesh data.
1 Like

hey dude,this is very intresting, have you tried making custom bones? like maybe connecting vertixes to a motor6d’d part,it would be really intresting and it would literally become blender in roblox

1 Like

is there also,any way i can help with the development of the project?i really like it and i wish i would be able to support it in any way.

1 Like

I would appreciate it if you could create a new issue on GitHub with any new additions, bugs, etc.

1 Like

This breaks every other plugin/game in studio that uses editable meshes, I recently made a plugin called RoBlend it kept destroying the editable mesh + im working on a game just for it to keep deleting the editable mesh, cause of the MeshLoader actor inside of replicated first i think, please do better

This plugin is unfinished and will continue to evolve through future updates.

This Is just amazing… I love it!

1 Like

Yeah add a system where it checks if its a meshcreator mesh instead of destroying every editable mesh there

1 Like

Due to a recent API update to EditableMesh, the plugin will no longer work. This issue will be fixed in the next update.