MeshCreator - Edit meshes easily with free plugin

Ok i should add
Asians* then lol

v0.2.3 update - 2024-04-18

Full Changelog: Comparing v0.2.2...v0.2.3 · Name-hw/MeshCreator · GitHub

Added

  • Added Extrude Region tool.
  • Bug fixes.
  • Source code optimization.
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와…! this looks very useful. definitely going to be an absolute time saver. i like it!!

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v0.2.4 update - 2024-04-27

Full Changelog: Comparing v0.2.3...v0.2.4 · Name-hw/MeshCreator · GitHub

Added

  • Bug fixes.
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I want to say a bit of things about what you can improve. First, when generating the attachments there is a huge lag. If you are making them by a loop, then you should add this inside the loop
(this is an example, I dont know how you do it)

for vertexID, Pos in pairs(VertexPositions) do
   --here your code
   if vertexID % 100 == 0 then --waits 0.01 seconds every 100 attachments spawned
      task.wait(0.01) 
   end
end

then when I click an attachment, I keep getting this error. You should check at line 211.
image

Edit: quick question, how can I regenerate the editableMesh with the string in configurations?

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Thanks for letting me know how to improve, and here’s the code to regenerate the EditableMesh from the configuration.

v0.2.5 update - 2024-05-24

Full Changelog: Comparing v0.2.4...v0.2.5 · Name-hw/MeshCreator · GitHub

Added

  • Added loading window.
  • Optimized the source code of Extrude Region Tool.

Changed

  • Changed to have multiple normal values per vertex.
  • Changed the text that appears under the plugin button to ‘MeshCreator (version)’.

v0.2.5 docs update - 2024-06-01

Added docs

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v0.2.6 update - 2024-06-07T12:40:00Z

Full Changelog: Comparing v0.2.5...v0.2.6 · Name-hw/MeshCreator · GitHub

Fixed

  • Fixed the Extrude Region Tool not creating faces properly.
  • Fixed the Tool Arrow appearing in an odd direction.

Changed

  • Changed MeshCreator_TriangleGizmoFolder to exist only when the plugin is in use.
  • Changed EditorGui and SettingsGui to appear after the plugin has loaded all mesh data.
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hey dude,this is very intresting, have you tried making custom bones? like maybe connecting vertixes to a motor6d’d part,it would be really intresting and it would literally become blender in roblox

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is there also,any way i can help with the development of the project?i really like it and i wish i would be able to support it in any way.

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I would appreciate it if you could create a new issue on GitHub with any new additions, bugs, etc.

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This breaks every other plugin/game in studio that uses editable meshes, I recently made a plugin called RoBlend it kept destroying the editable mesh + im working on a game just for it to keep deleting the editable mesh, cause of the MeshLoader actor inside of replicated first i think, please do better

This plugin is unfinished and will continue to evolve through future updates.

This Is just amazing… I love it!

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Yeah add a system where it checks if its a meshcreator mesh instead of destroying every editable mesh there

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Due to a recent API update to EditableMesh, the plugin will no longer work. This issue will be fixed in the next update.

Any news on the plugin? did you fix the issue?

Sorry, but due to personal circumstances, I can no longer manage this plugin.

oh, okay then, i hope everything is alright

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