Ok i should add
Asians* then lol
v0.2.3 update - 2024-04-18
Full Changelog: Comparing v0.2.2...v0.2.3 · Name-hw/MeshCreator · GitHub
Added
- Added Extrude Region tool.
- Bug fixes.
- Source code optimization.
와…! this looks very useful. definitely going to be an absolute time saver. i like it!!
v0.2.4 update - 2024-04-27
Full Changelog: Comparing v0.2.3...v0.2.4 · Name-hw/MeshCreator · GitHub
Added
- Bug fixes.
I want to say a bit of things about what you can improve. First, when generating the attachments there is a huge lag. If you are making them by a loop, then you should add this inside the loop
(this is an example, I dont know how you do it)
for vertexID, Pos in pairs(VertexPositions) do
--here your code
if vertexID % 100 == 0 then --waits 0.01 seconds every 100 attachments spawned
task.wait(0.01)
end
end
then when I click an attachment, I keep getting this error. You should check at line 211.
Edit: quick question, how can I regenerate the editableMesh with the string in configurations?
Thanks for letting me know how to improve, and here’s the code to regenerate the EditableMesh from the configuration.
v0.2.5 update - 2024-05-24
Full Changelog: Comparing v0.2.4...v0.2.5 · Name-hw/MeshCreator · GitHub
Added
- Added loading window.
- Optimized the source code of Extrude Region Tool.
Changed
- Changed to have multiple normal values per vertex.
- Changed the text that appears under the plugin button to ‘MeshCreator (version)’.
v0.2.6 update - 2024-06-07T12:40:00Z
Full Changelog: Comparing v0.2.5...v0.2.6 · Name-hw/MeshCreator · GitHub
Fixed
- Fixed the Extrude Region Tool not creating faces properly.
- Fixed the Tool Arrow appearing in an odd direction.
Changed
- Changed MeshCreator_TriangleGizmoFolder to exist only when the plugin is in use.
- Changed EditorGui and SettingsGui to appear after the plugin has loaded all mesh data.
hey dude,this is very intresting, have you tried making custom bones? like maybe connecting vertixes to a motor6d’d part,it would be really intresting and it would literally become blender in roblox
is there also,any way i can help with the development of the project?i really like it and i wish i would be able to support it in any way.
I would appreciate it if you could create a new issue on GitHub with any new additions, bugs, etc.
This breaks every other plugin/game in studio that uses editable meshes, I recently made a plugin called RoBlend it kept destroying the editable mesh + im working on a game just for it to keep deleting the editable mesh, cause of the MeshLoader actor inside of replicated first i think, please do better
This plugin is unfinished and will continue to evolve through future updates.
This Is just amazing… I love it!
Yeah add a system where it checks if its a meshcreator mesh instead of destroying every editable mesh there
Due to a recent API update to EditableMesh, the plugin will no longer work. This issue will be fixed in the next update.