The plugin is currently unusable because an update to EditableMesh broke it.
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About
MeshCreator is a plugin that allows you to create new meshes or modify meshes created in other programs using Editable Mesh.
Caution
Please turn on EditableImage and EditableMesh in the beta features.
To use this plugin, make sure you have enough memory and turn on Roblox Studio.
How to use
You must have the “EditableImage and EditableMesh” beta feature enabled
Click on the Mesh Creator plugin button and select the desired meshpart.
You can change the shape of the meshpart by moving attachments added to the meshpart.
You can remove that vertex by deleting the attachment.
Then, you can click the Mesh Creator plugin button again to finish editing.
This is a file containing vertex and triangle data of an Editable Mesh and is named MeshSaveFile.
Even if the Editable Mesh is deleted, if there is a MeshSaveFile, it can be created and edited again.
Save/Load System (+In-game MeshLoader)
Primitive meshes (plane, cube, sphere)
Same functionality as Blender’s Subdivision Surface Modifier
I would appreciate feedback!
58 Likes
Example pictures help, some demos? etc…
6 Likes
How does this work? I installed it, have a mesh and it has a bunch of attachments now.
3 Likes
Are you able to move the VertexAttachments around to adjust the mesh?
5 Likes
Ok, it looks like it works… seems you sometimes have to click on and off of the mesh, and to select another mesh you have to unclick the plugin…
also when I hit play the mesh goes back to how it was , instead of the changed I see in studio
Play
Why in play does it not show the changes?
8 Likes
It might be nice too, when you click on the Vertex, it then has the arrows for movement, like green red blue…
6 Likes
This is because Editable meshes are not designed to be saved. So I am planning to create a save/load system.
4 Likes
oh…umm so what can I do with now… or can I just copy and paste it… or prob not… hmm
4 Likes
You can’t do anything now. However, I will try to support this feature in the plugin as soon as possible! I will also update the manual.
4 Likes
I’m currently trying to update it, and after the update, I’m going to post the source code on GitHub.
3 Likes
With the v0.0.3 update, a Save/Load System has been added, allowing you to view your Editable Mesh in-game!
2 Likes
Avadonia
(Avadonia)
January 21, 2024, 2:19pm
#12
Very exciting! Looking forward to playing around with this and seeing what I can do with this.
4 Likes
I am currently experiencing an issue that the edited mesh is different between in-studio and in-game.
In studio :
And when I join the game, it’s like :
I tried to put the edited mesh in the workspace, but still. I am not sure why this happened.
4 Likes
Sorry, latest version has a bug. It will be fixed in the next update.
4 Likes
Thanks you! This plugin with the new roblox feature is really a day saver!
3 Likes
v0.0.5 Update
Full Changelog : Comparing v0.0.4...v0.0.5 · Name-hw/MeshCreator · GitHub
Fixed
Fixed MeshSaveFile not being loaded for mesh parts created after installing the plugin.
5 Likes
I said I fixed the bug in the latest version, but I’m really sorry that I found a bug that prevented the plugin from running. The reason this bug was discovered was because I made a mistake writing the variable name incorrectly while optimizing the code slightly. I will update to bug-free version v0.0.6 as soon as possible.
3 Likes
v0.0.6 Update - 2024-02-03
Full Changelog : Comparing v0.0.5...v0.0.6 · Name-hw/MeshCreator · GitHub
Fixed
Fixed bug that prevented meshes from being edited.
3 Likes
Synarx
(syn)
February 3, 2024, 9:54am
#20
Cool plugin, suggestion, use SphereHandleAdornment’s instead of Attachments to visualize points. Why? Because not everyone has attachments set to visible. And, you have more customizable options with adornments such as size, colour, etc.
5 Likes