Ok so, I have recently been working on a game with some people and I am currently making a map in blender. I recently realized that the boundaries can be invisible for meshes and may make you levitate or block you out of places. So, I was asking basically if there’s a way to fix this and make it so that you can walk on the mesh and if it can sense the mesh better.
Apparently, there isn’t a way to make it so you can’t levitate from a certain area of a mesh, I might be wrong here.
There are some Studio Bugs and other topics that want this removed, but my suggestion is if you make it with parts if it is a building object as a mesh.
In the end, there isn’t really a way to do this, but there is a topic that explains it: Levitating on a blender mesh - #7 by Chager
Maybe put in a picture to show an example of the problem next time?
Ok, thanks for your time and help!
The only way to change the mesh’s hitbox is to change the mesh itself, and if you have a concave section then you are probably going to have issues with it.
A neat plugin I found helps to toggle the ShowDecompositionGeometry setting in the Studio>Settings>Physics folder without having to go through all the resetting/changing a Property to get the effect to show up nonsense: https://www.roblox.com/library/414923656/Show-Decomposition-Geometry