Meshes appear inverted after export

So I modeled a car in Blender, and when I exported it the car appears inverted.

Here’s how the car looks in Blender

And here’s how the car looks in Roblox. Anything off?

I tried inverting the normals as well but…


…the car went inside out.

1 Like

Go to Blender

image
image

  • Now you can see the mesh normals

  • Select everything

  • F3 for searching and “recalculate normals”

  • Select the ones that you need to change, blue = good, red = inverted (or to the other side)

  • Oh and forgot to mention, once you select it if nothing happens when applying try to “inside” in the little gui below, like here: https://gyazo.com/311c2fa6dcbe97c6b166fcdd48333822

This question has been asked at least 4 times in 3 days, please use the search bar:

2 Likes

View inverted faces go to here. Correct faces appear as blue, inverted red.

to flip them go in edit mode then select the faces that are red then go to mesh > normals > flip normals



1 Like

Oh my, thank you!


Edit: It didnt really fix. When i select the inside normals, the outside also get selected.

Blender normals only show in only one direction, meaning the back of them will show invisible, you cant have a single face to show up in both directions
image

you have to solidify your mesh so you have a face for both directions
image
image

If you want to see the normals direction you have to do this

Select the red faces one, by, one.

Semms like solidify did the job.

1 Like