So I modeled a car in Blender, and when I exported it the car appears inverted.
Here’s how the car looks in Blender
And here’s how the car looks in Roblox. Anything off?
I tried inverting the normals as well but…
…the car went inside out.
So I modeled a car in Blender, and when I exported it the car appears inverted.
Here’s how the car looks in Blender
And here’s how the car looks in Roblox. Anything off?
I tried inverting the normals as well but…
Go to Blender
Now you can see the mesh normals
Select everything
F3 for searching and “recalculate normals”
Select the ones that you need to change, blue = good, red = inverted (or to the other side)
Oh and forgot to mention, once you select it if nothing happens when applying try to “inside” in the little gui below, like here: https://gyazo.com/311c2fa6dcbe97c6b166fcdd48333822
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View inverted faces go to here. Correct faces appear as blue, inverted red.
to flip them go in edit mode then select the faces that are red then go to mesh > normals > flip normals
Oh my, thank you!
Blender normals only show in only one direction, meaning the back of them will show invisible, you cant have a single face to show up in both directions
you have to solidify your mesh so you have a face for both directions
If you want to see the normals direction you have to do this
Select the red faces one, by, one.