I have noticed this appearing in Unity, and I just had to adjust some variables. How do I fix this? I don’t want to use double-sided because it causes lag if you have lots of faces.
This is a VERY common question on the forum and I see a lot of people ask this. Import your mesh into blender and then make sure to copy and paste all the sides not showing up and then flip them over so it’s double sided.
I’ve found an easier solution that has worked for me. In the properties of the mesh there should be an option called “Double Sided” make sure to check that box and it should fix all the problems.
PLEASE DO NOT USE THIS AS A FIX, it doubles your polycount and makes meshparts take up twice as much processing power than if you had just modeled it correctly in the first place. Double-sided should only be used in rare instances where it is necessary like foliage and signs.