I am making a tv for my future game. However, when I imported it, the faces were inverted.
I have noticed this appearing in
Unity, and I just had to adjust some variables. How do I fix this? I don’t want to use double-sided because it causes lag if you have lots of faces.
Use the search feature please, this is by far the most common question on the forum -
Hello, so I have not been using Blender for very long and made some terrain meshes. I had some already that I made quite a while ago but I decided to make some new ones. So I made my mesh, and put it into studio but I have no idea why it looked like it did.[Screen Shot 2020-04-17 at 15.02.49] [Screen Shot 2020-04-17 at 15.03.09]
So, I imported a gun OBJ file that I made and it was supposed to look like this:
but when I uploaded in roblox it inverted the mesh and its really weird, is there a fix?
I think I got a fix but I don’t know if it works yet because my whole mesh is the opposite of what its supposed to be…
Hello, I have recently been learning how to use blender, when I made this mountain it looks completely right in Blender. But when I imported (Fbx file) it into roblox studio, some parts were showing but when I turned my camera around some parts wouldn’t show while some did. Could anybody help me solve this problem?
How it looks in blender,
[Screenshot 2020-04-03 at 10.08.54] *
And how it looks in Roblox Studio,
[Screenshot 2020-04-03 at 10.07.56] [Screenshot 2020-04-03 at 10.08.16] [Screens…
Why do you have these invisible parts?
Blender doesn’t have that
try inverting normals maybe? idk im not professional idk what dat does even
February 19, 2021, 8:59pm
This is a VERY common question on the forum and I see a lot of people ask this. Import your mesh into blender and then make sure to copy and paste all the sides not showing up and then flip them over so it’s double sided.
February 20, 2021, 8:08am
i don’t think that makes it double sided. just flips the faces.
February 23, 2021, 2:35pm
I’ve found an easier solution that has worked for me. In the properties of the mesh there should be an option called “Double Sided” make sure to check that box and it should fix all the problems.
PLEASE DO NOT USE THIS AS A FIX, it doubles your polycount and makes meshparts take up twice as much processing power than if you had just modeled it correctly in the first place. Double-sided should only be used in rare instances where it is necessary like foliage and signs.
March 19, 2021, 6:59pm
Solidify the mesh in blender
So what do we do instead of using double sided?
An alternative would be to go into blender:
Under the MESH tab click: NORMALS, then click RECALCULATE OUTWARDS.
This points all the surfaces outwards thus eliminating the problem.
Remember to press A to select entire mesh before doing this otherwise it doesn’t do anything.
Oh ok thank you for the telling me.