Meshes Causing Major Lag

Hello!

I just put in a set of models that all include meshparts in my game, and now both studio and in-game is very laggy.

How can I go about reducing the lag without removing the meshparts?

Are these your meshes, or free models from the toolbox?

If they are yours what are the total number of tris that you just loaded into the game? If you have an insane number of additional tris they may cause the lag.

If they are toolbox models they may have scripts in them that are causing your lag.

Try turning off “CastShadow” on some meshes. You can also turn off “CanCollide” and “CanTouch” on some meshes. Good luck! :wink: