Meshes Don't Affect Unions

In the last update, meshes were made to be unaffected my meshes. This has fully broken the 3D GUIs in Ultimate Boxing.

Unions can be blank or have data. Doesn’t affect anything.

You used unions because they can be set to any scale, right? Which would be important since they need to be really small for 3D UI hacks where the objects are really close to the screen. They have meshes in them though, so wouldn’t the size not make a difference so long as you set the mesh scale low? Or is there a reason you don’t do that e.g. camera clips object, ignoring scale in favor of size?

TBH, it is laziness to not update the code. It is 2 year old code for scaling and should scale down meshes rather than scaling down the size of unions further.
I will be redoing it (planned this a week ago), but this was never announced if it was a feature.

While you’re messing around in their fix the bug that happens when you still are holding the keydown after you die and respawn that makes the character spin and unable to move the box until the next respawn

This has broken some of the furniture in Welcome to Bloxburg as well.

Certain items use low detailed CSGs hitboxes with a mesh parented to it.

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This bug was fixed but has returned. I will be rushing a fix for this, but this shouldn’t be happening.

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