Hey so i’m attempting to make a mesh that I can change the color of, when I realized that if I attempt to put transparency in a mesh image, it just goes back.
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So I tried using surface appearance, I thought this would help and in studio it looks great!
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But as soon as I playtest in game it turns into this awful reflective texture.
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Why is that, and is there any fixes?
Doge Head.rbxm (29.4 KB)