Meshes Flashing in Studio?

Hello, this is my first post. I want to fix this issue where my meshes are flashing. :melting_face:

I uploaded some high-quality trees from the asset store. When I zoom in on the ground, they start flashing. But in-game everything is normal. *could this have something to do with performance issues?

video of issue

  1. If I’m using too much memory, how can I reduce the amount? What should the client memory for a showcase be?
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relauched studio a few days later, working perfectly.

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