Hey all, I’m having issues with meshes that I am exporting from blender, I’ve tried exporting them in FBX and OBJ, but still having the same issues (All meshes are within 20K Tri’s)
And this is what it is supposed to look like
I’ve tried recalculating normals but that also yielded the same results
Any help is appreciated! LOWER ARM.obj (1.5 MB)
This is the mesh in question that I am having issues with
Alright the problem is the amount of vertices, since robloxs limit is 20 000 and you are at 20 000 so it will still decimate the mesh quite poorly leading to such artifacts so just put the vertices to 19 999 and it should work
left one is the original and the right one is the one with 19 500 vertices