Meshes from blender have triangles missing and deformed

Hey all, I’m having issues with meshes that I am exporting from blender, I’ve tried exporting them in FBX and OBJ, but still having the same issues (All meshes are within 20K Tri’s)


This is what the mesh looks like when it is imported into roblox (If image doesn’t load click on it)

And this is what it is supposed to look like
I’ve tried recalculating normals but that also yielded the same results
Any help is appreciated!
LOWER ARM.obj (1.5 MB)
This is the mesh in question that I am having issues with

2 Likes

Alright the problem is the amount of vertices, since robloxs limit is 20 000 and you are at 20 000 so it will still decimate the mesh quite poorly leading to such artifacts so just put the vertices to 19 999 and it should work
image
left one is the original and the right one is the one with 19 500 vertices

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Thank you so much! This was driving me insane lol

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