Meshes importing too "wide"

Hi all,

I’m trying to import a self-bag-drop mesh into Studio that I made in Blender, and it’s importing wrong. Here’s an image of the imported mesh:

As you can see, some of the parts are importing weirdly and becoming wide, even though their hitboxes are as large as they’re supposed to be.

Here’s an image of the blender mesh:

As you can see, all the parts are the correct size.

Does anyone know the solution to this problem? I’ve never encountered this issue before, so any help is appreciated. Thanks!

Can you point out the wide parts

1 Like

Sure.

Stretched:

Normal:

I’m guessing they aren’t actual Parts of the main Mesh and they are separate.
Check the location of the ‘center’ of the separate meshes in Blender. I bet they aren’t aligned with the ‘center’ of the main Mesh.
By center, there’s a large white dot that usually shows at the 0,0,0 point in Blender. I can’t remember what the term for it is, but when you select eacg separate mesh you will probably see its white dot appear somewhere offset.