I’m used to Roblox changing the topology, but this is the first time it’s been actually deformed. This is what the beard looks like on Roblox’s side, and you can see that blender completely deforms it and even appears to be changing the positioning of it.
Completely fine, lol. I’m trying to render profiles for a game I’m making and it’s irritating that a 5 minute thing has turned into a 20 minute project to fix everything when I have 40-50 of these to do.