Meshes Importing Weird?

Recently I’ve been having a problem with Blender. I export a character from roblox (which is completely normal) and it imports like this:
image
image

I have never had this problem before and I’m not doing anything different than what I traditionally have. Any help would be appreciated!

2 Likes

If I recall correctly, ROBLOX triangulates quads so that’s why it could look like this. I might be wrong tho.

1 Like

I’m used to Roblox changing the topology, but this is the first time it’s been actually deformed. This is what the beard looks like on Roblox’s side, and you can see that blender completely deforms it and even appears to be changing the positioning of it.
image
image

OH! I am seriously stupid. I didn’t notice the beard, sorry.

Completely fine, lol. I’m trying to render profiles for a game I’m making and it’s irritating that a 5 minute thing has turned into a 20 minute project to fix everything when I have 40-50 of these to do.