Meshes not Importing or Rendering Properly (In Studio Only)

  1. What do you want to achieve? Keep it simple and clear!
    For meshes/models to import and render/display properly.
  2. What is the issue? Include screenshots / videos if possible!
    My avatar when I start the game (In studio):
    image

A model a made after importing, textures are messed up and the model is lower quality (In studio):
image

What The model is supposed to look like (In Windows 3D Viewer):

The model and avatar are fine once published and played (In Roblox)

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I haven’t been able to find anyone else with this problem yet from my searches.

  2. Extra Information: This is a completely fresh world and the only thing I did was import the gun (avatar was still bugged before then.) All my plugins are up to date, as I thought that could be an issue, and there are no errors in the output console. When published and played the meshes render fine, and there are no issues with lower quality models and everything runs normally.

You have the ShowDecompositionGeometry Plugin turned on. That’s what shows the actual physical shape of the Meshes as coloured blocks instead of the rendered visual Mesh.
Turn it off then on, or if you are using the Studio Settings ShowDecompostionGeometry tool then uncheck it.

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