Which is better? 10 parts or 1 mesh
Like my game have 15k parts, if i use meshes and make it fewer, will it be the same fps or even less fps, does meshes lag player?
Which is better? 10 parts or 1 mesh
Like my game have 15k parts, if i use meshes and make it fewer, will it be the same fps or even less fps, does meshes lag player?
Meshes would be better, the more parts the laggier the game could be depending on the player’s PC
That depends on what the object is. I’d it’s a large building, go for parts, but if it’s a small object, go for a mesh.
I don’t know what object you’re trying to create so I’ll just go with a tree as an example.
If you want to use this tree for your entire game, like having 5+ of these trees around your map, I suggest making it into a single MeshPart.
However, if you only want one tree in your map, it’s probably best to go with 10 parts.
If you really want to know which is better, I suggest creating them both then seeing how many tris each model has. You can view this in Blender under Statistics.
Meshes as a whole is just better suited for bigger maps. The server will always have more trouble loading in 1000 parts with 10 tris each compared to loading in 1 mesh with 10k tris in it.