Meshes Parented To Bone In A Skinned Mesh Doesn't Animate!

Hello Devs! I Am Making A Horror Game And I’m Using Skinned Meshes For The First Time, When I Rigged The Model Some Of The Stuff I Just Wanted Attached To My Mesh (Eyes, Top Hat, Bow Tie), I Just Parented Those Objects To The Bone (In Blender), And When I Added It To Roblox, Everything Was Fine, Until I Started Checking If It Animates. The Parts I Parented To The Bone Didn’t Move In The Animation Editor, And That Just Made Me Annoyed, I Have Spent A Few HOURS Looking For A Solution, But I Only Found One Post, And That One Had No Answer!


Enough With The Rant, Let Me Show You A Video Of The Thing:


I Think The Video Explains Most Of My Problem, If You Have Any Questions Just Ask And I Will Answer

Try adding bones to them as well or connecting them with the entire mesh.

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Would You Be Able To Give More Of A Detailed Response? How Would I Do Some Of Those Things?

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Would you be able to stop making the first letter of every word capital?

What I mean is that you should try adding bones to the eyes/tophat/bow as well or you should just try joining the mesh together literally. Not using Ctrl+J but more in a union way so that it’s one continuous mesh.

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I Like To Write With The Capitals lol.

Anyways Yeah I Will Try! I Will Tell You If That Works Or Not, Thanks!

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