Meshes textures changing color by distance

For my project I made some tree textures and I found that the further away you get from the trees the grayer they get.


this is them up close

this is them at a distance

I think it has something to do with how surface appearance handles transparency.

Any help is appreciated, thanks.

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Is there any post processing effects in lighting? That’s the only thing I can think of.

There are not any post processing effects.

I think I figured it out! This looks like the screen just not having enough pixels to show the texture correctly, so it resorts to just using the ones around it. Look at the eyes on the dummy:

They seem to get gray from larger distances, just like in your screenshot. I don’t think there is anything you can do about this if that is the case.

it’s load type thing for textures.

This is usually caused by how ROBLOX renders the black edges on scaled transparent textures using surface appearance. Read more into PixelFix Program - A fix for transparency issues. Goodluck!

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Thank you so much this worked!

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