Meshes with glitchy texture

Any idea how to fix this? I’ve looked around the dev forum but couldn’t find an answer.

I’m talking about the little glitchy spot on the top right of the arm. Why does it do this?

I imported this from blender as a mesh.

Try making the armor a child of the character model, that usually fixes errors like that.


I know about ZClashing, but the parts are not inside each other. I’ve tried moving them and it still does this.

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