Meshes won't go in the right location when imported to roblox studio

I’m trying to import something from blender that is made up of multiple meshes, but when exporting them to roblox they never go in the right location or are the right size. I use apply object transform on all of them and make sure they’re all the right size when exporting, but they never end up being in the right area or size I want.

I’m pretty sure stuff with meshes goes in #help-and-feedback:art-design-support

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For me, to import a mesh i remove the cam and other unnecessary things except for the mesh, then after saving it. After that i import it in my mesh part and sometimes, it just gives me a big size than i expected, so i resize it but for the area it never gives me that.