AxisAngle
(AxisAngles)
#1
I created a round, tubular mesh, designed to be very smooth and bendy.
In order to do this, some of the vertices are constrained by up to 12 bones.
However, when I import this mesh into roblox, and move the bones into the correct positions, it looks like a hedgehog
Expected behavior
In blender, this works as intended. (ignore the broken normals, I’m new to blender)
A private message is associated with this bug report
3 Likes
Max amount of bones assigned to single vertex is 4.
2 Likes
AxisAngle
(AxisAngles)
#3
Where is this documented? I looked but I couldn’t find anything.
1 Like
Hello, the answer from @GamEditoPro is correct. This documented for skinning under avatar spec
Character Specifications | Documentation - Roblox Creator Hub as well as general modeling specs General Specifications | Documentation - Roblox Creator Hub
Thank you for reaching out, please let reach if you have any questions
4 Likes
system
(system)
Closed
#5
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.