I am a beginner scripter, and I am trying to make a boulder mesh spawn (in front of them) when the player presses R. I am having an issue, where the script cant access the mesh id I need it too. I dont understand what’s going on, and I am looking for help on what to do next. Im attaching screenshots of the script, and output aswell. (The local script is in StarterCharacterScripts)
MeshID cannot be set at runtime at all afaik.
You should create a boulder already existing somewhere lets say replicatedstorage and just clone that.
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