Mesh/Image assets in ReplicatedFirst being set to nil upon entering Studio

All of the Mesh/Image assets in ReplicatedFirst (MeshParts, ImageLabels, etc.) are all having their respective properties (MeshId, Image, etc.) set to nil when entering Studio/Team Create

You can repo by placing a MeshPart with a MeshId inside ReplicatedFirst, then closing and reopening studio. When you check the MeshPart again the MeshId will be nil instead of its previous value. It happens in any place for me and another developer.

Here’s a video of what happens: Watch 2024-11-18 14-53-57 | Streamable

Expected behavior

Upon entering Studio, Mesh/Images in ReplicatedFirst should not be being set to nil.

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Encountering this issue too, I have found a temporary bandaid you can use to resolve this problem:

  • Take all objects in ReplicatedFirst and move them into Workspace.
  • All of these meshes/models/ui elements will still appear broken, this is fine.
  • Restart studio.
  • Upon rejoining, all items will be back to normal, so long as they were in Workspace when you loaded in.
  • Move all of the objects back into ReplicatedFirst.

IDs etc should appear normal, but this only works for one studio session.

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Investigating. 99% sure this is a replication-only issue, server should still have the correct values.

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In the process of reverting the change that I believe is causing this. Let me know if this keeps happening. Hopefully no data loss should have occurred unless you changed those properties.

I was able to reproduce the issue as well.

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Still seems to be occurring for me. I fully exited all Studio tabs before trying again, still able to consistently repo it.

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Sorry, revert seems to be taking longer than normal. Will post an update when it’s finally disabled.

In the meantime just avoid modifying the affected properties. Once this is disabled the values should show up again after leaving and rejoining the TC session.

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Should be reverted now.

You’ll need to shut down the Team Create server, but values should show up again once you do.

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That fixed it! Thank you for the fast response times!

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