MeshPart CollisionFidelity doesn't save in teamcreate

Once set in teamcreate, the CollisionFidelity resets when the client leaves and rejoins

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Studio just updated so I assume it’s the latest version ( 0.261.0.87131 )

The MeshPart starts with CollisionFidelity Default, I change it to anything else, leave teamcreate and reopen it and the meshpart is Default again.

Completely missed the part that said MeshPart, so I was checking CSG. I see it now, thanks for the report!

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Any idea when this will be fixed?

This is something in our current workload. It should be fixed in one of the next few updates.

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This should be fixed now.