Moved from Developer Discussion to Bug Reports : Client Bugs
I was thinking this is a bug, but I felt like I might just be doing something wrong, so I decided to post it here instead.
The UpperTorso MeshPart recolors fine in this gif, but the hands do not. Not sure if it makes a difference, but this R15 rig is extremely large, around 50 studs tall. Does anyone know what might be causing this?
The shirt is transparent, the skin color shows up fine on normal-sized R15 rigs with pre-colored parts. The same shirt is being used below, so I know the hands are transparent.
I’m pretty sure the entire arm (including the hand) is colored by changing the color of either the upper or lower arm. If that’s not the case, do you have a BodyColors overwriting it?
Yes, the composited Humanoid texture takes the color for the entire arm is taken from the UpperArm part. You can change the color of the UpperArm and the color of the Hand will also change.