I’m trying to import a wall mesh I made on blender onto a game I’m making.
My mesh shows that it loads but doesn’t show up in the game. Basically when I select the mesh I want to import to the meshpart, it seems to show that it worked but the model isn’t showing up and the meshpart remains the same.
I tried to re export the model from blender a different way. it loads my other meshes just fine however. the sizing and vert count both are in with in the limit.
From there, after importing your meshes, select all the meshes you want, right click the sellected meshes, and click insert or insert with location.
This is easier and has always worked flawlessly for me.
Also, check your .obj file of the mesh. Make sure you are exporting only the selected object. after exporting it from blender, check the file size. If it’s ridiculously small or big, maybe you did something wrong.
If it still doesn’t work, try importing the mesh back into an empty scene in blender, if you can see it there, import it back into roblox.
Without more information or sending us the .obj file that’s the best I can do for you.