I have been experiencing a very rare bug recently on Roblox Studio.
The problem is that whenever I play test in studio, a specific MeshPart (Cylinder) in my workspace changes its default CFrame orientation back to 0,0,0.
As you can see in the attached video the cylinders all shift to 0,0,0 orientation once I test-play the game.
Note:
- I am not using any scripts in the game (Map Build Only)
- There are no use of any Weld objects in the map
- All the parts are anchored
Has anybody experienced this issue before? I thought Iād report this problem as it could become a major problem. Any help or further feedback regarding this problem will be greatly appreciated.
Thank you for reading!