MeshPart Orientation Bug

I have been experiencing a very rare bug recently on Roblox Studio.

The problem is that whenever I play test in studio, a specific MeshPart (Cylinder) in my workspace changes its default CFrame orientation back to 0,0,0.

As you can see in the attached video the cylinders all shift to 0,0,0 orientation once I test-play the game.


  • I am not using any scripts in the game (Map Build Only)
  • There are no use of any Weld objects in the map
  • All the parts are anchored

Has anybody experienced this issue before? I thought Iā€™d report this problem as it could become a major problem. Any help or further feedback regarding this problem will be greatly appreciated.

Thank you for reading!