MeshPart texture only shows when object is transparent

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I found a realistic nature pack which has a tree in it, and the texture won’t load for whatever reason (Image 1)

When I set the transparency of the MeshPart to 0.02, then the texture shows but it makes the middle of the tree extremely visible (Image 2)

Whenever I’m moving the tree, the leaves show up again, regardless of the MeshPart’s transparency (Image 3)

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Here is a picture of the explorer if it helps. The MeshPart itself does not have a TextureID. The texture should be determined by the SurfaceAppearance inside the MeshPart

Can you show the explorer properties of the SurfaceAppearance?

Bro the 0.02 transparency is just a game feature, if u wanna make it transparent then make it 0.02 else 0
I saw someone doing the slash effect and they got the same, i guess no ones gonna fix it, 0.02 is enough

Could you try setting the AlphaMode to Transparency under the SurfaceAppearance properties?
edit: Make sure the meshpart is double sided. You can turn that on under the meshpart’s properties. This so that the transparent leaves don’t layer over each other.
edit2: didnt see that you already have doublesided on sorry lol

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@Amber_Devit

Sorry for the late response, I reloaded studio about 3 times and it fixed the issue, although it’s pretty annoying I had to reload it 3 times

The MeshPart is double sided. Here are all the properties of the SurfaceAppearance, I haven’t changed any of them since my original post

Edit: The issue does still happen randomly when I open studio, just not as often. I’ve seen multiple people with this same issue and I think someone should open a bug report about it

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Nevermind, looks like it’s happening again, and more meshes lose their texture the longer I am in studio for

If many other people have this problem then it’s definitely a bug. Hoping someone can open a bug report about this.

For reference, here is the same area a few hours later. It looks like the textures are slowly disappearing over time, which I didn’t notice before

Maybe I’m the only one with this issue? I did find this post below which could have a similar issue, but it’s from 2021.

Change mesh’s transparency to 0.02

I’ve tried this already, but it makes the model look weird. Over a month later and still no proper solution