Reproduction Steps
Currently, as of 11/21/21
, the Workspace.MeshPartHeadsAndAccessories
feature does not disable head collisions by default when it is set to Default
in live servers.
Steps to reproduce:
- Open a new baseplate in studio. Note that
Workspace.MeshpartHeadsAndAccessories
is set toDefault
. - Run a local test server with 2 clients. Have one of the avatars stand on the other avatar. Note that the avatar cannot stand on the other avatar’s head, since collisions are disabled.
- Publish said baseplate to a game.
- Have a friend join you in the baseplate place in a live server. Have your friend stand on your head. Note that your friend is able to stand on your head.
- You can confirm that mesh part heads are enabled in the live server, since if you print the
ClassName
of your avatar’s head, it is aMeshPart
.
Expected Behavior
It is expected that the Workspace.MeshpartHeadsAndAccessories
feature will disable head collisions by default, as outlined here by @Osyris : Action Required: MeshPart Heads & Accessories (May 27th) - #117 by Osyris
Actual Behavior
Head collisions are enabled in live servers, but are disabled in studio when the feature is set to Default
.
Workaround
Setting Workspace.MeshpartHeadsAndAccessories
to Enabled
Issue Area: Engine
Issue Type: Other
Impact: Moderate
Frequency: Constantly