MeshPart:Resize() Doesn't do a thing


Even though MeshPart’s have the Resize method, calling it and inputting a number will not do anything, you can however cause errors should input the wrong parameters. (At least that works)

Simple reproduction:
1.) Insert a MeshPart
2.) Run “game.Workspace.MeshPart:Resize(1, 10)” in workspace
3.) ???
4.) Observe as nothing happens.

Is resizing the only property that doesn’t work through scripts, are do none of them work?

Size, position, brickcolor, CFrame, anchored, cancollide, locked, parent, all work. Materail “doesn’t work” yet.