MeshParts and BaseParts not loading in when using :Clone()

What should be cloned(in replicatedStorage)


And the result(In workspace)

As you can see, Parts dont load in after being cloned using :Clone().However, Models load in.
The script that clones the parts(is a moduleScript under ReplicatedFirst)

local Map = {}
local MapsFolder = game:GetService("ReplicatedStorage").Maps


function Map.Load(MapName)
	print("Loading")
	local CurrentMap = MapsFolder:FindFirstChild(MapName):Clone()
	CurrentMap.Parent = workspace
	local camPart = MapsFolder:FindFirstChild(MapName):WaitForChild("Others"):WaitForChild("CamPart"):Clone()
	camPart.Parent = CurrentMap:WaitForChild("Others")
	print("Loaded")
	local players = game:GetService("Players")
	for i, v in pairs(players:GetPlayers()) do
		print("getting players")
		local spawnpoint = Random.new():NextInteger(1, 11)
		print("gettingspawns")
		local spawns = CurrentMap:WaitForChild("TeleportParts"):GetChildren()
		local char = v.Character or v.CharacterAdded:Wait()
		char.PrimaryPart.Anchored = true
		game.ReplicatedStorage.Events.MapStart1:FireAllClients(CurrentMap)
		print("spawning")
		return true
	end
end





return Map

And Here is the Script(ServerScript under StarterGui)

local Mapui  = script.Parent
local startEvent = game.ReplicatedStorage.Events.MapStart
local changeEvent = game.ReplicatedStorage.Events.MapChange
local maptable = {
	"Danzig"
}

local namelabel = Mapui.Parent.NAME
local DateLabel = Mapui.Parent.DATE

local tweenService = game:GetService("TweenService")

local map = require(game.ReplicatedFirst.Modules.MapManager)
print("variables loaded")

startEvent.OnServerEvent:Connect(function(player, ID)
	if maptable[ID] == "Danzig" then
		print("done")
		script.INTRO.TimePosition = 1
		script.INTRO:Play()
		Mapui.Parent.Visible = true
		task.wait(2)
		local tween1 = tweenService:Create(Mapui, TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut), {Size = UDim2.new(0, 9000,0, 7000)})
		local tween2 = tweenService:Create(Mapui, TweenInfo.new(5, Enum.EasingStyle.Exponential, Enum.EasingDirection.InOut), {Position = UDim2.new(-3.278, 0,-3.928, 0)})
		task.wait(1)
		tween1:Play()
		tween2:Play() 
		task.wait(1)
		namelabel.Text = "Danzig"
		DateLabel.Text = "1939"
		namelabel.Visible = true 
		task.wait(2)
		DateLabel.Visible = true
		tween2.Completed:Connect(function()
			local tween = tweenService:Create(Mapui.Parent.Blank, TweenInfo.new(1), {BackgroundTransparency = 0})
			tween:Play()
			local sound = tweenService:Create(script.INTRO, TweenInfo.new(3), {Volume = 0})
			sound:Play()
			tween.Completed:Connect(function()
				for i, v in pairs(Mapui.Parent:GetChildren()) do
					if v:IsA("ImageLabel") or v:IsA("TextLabel") then
						v.Visible = false
						
					end
				end
				local tweenout = tweenService:Create(Mapui.Parent.Blank, TweenInfo.new(0.5), {BackgroundTransparency = 1})
				local isdone =   map.Load("Danzig")
				tweenout:Play()
				if isdone then
					game.ReplicatedStorage.Sounds.DANZIGTHEME:Play()
				end
				end)
			end)
		end
		
end)

Thank you if you can help.

Are you certain that the MeshParts and Baseparts have their Archivable property set to true?

Yes.I am certain and i have checked the part properties

1 Like

Hmm… Is this a problem on the client? If it is then you should try disabling the Streaming. Set workspace.StreamingEnabled to false.