Meshpart's color changes on properties but doesn't appear

Hello!

I’m trying to make a script that clones the the LowerArm of a player, make it slightly bigger and change it’s color to green.
Now the issue is that unless i clone it twice the cloned arm will remain and look as it did (with no color change) although if i go into properties it’s green color and i have no idea why that happens. Here is the script it’s pretty simple

    local llarm = char[part.Name]:Clone()
	llarm.Parent = char
	llarm.Size = llarm.Size*1.1
	llarm.Material = Enum.Material.Neon
	llarm.Color = Color3.new(120, 255, 255)

Does the player’s arm have any texture? If so, it would be necessary to remove this texture to apply the color.

If you used a mesh already on it, you cant change the mesh part color unless you take away the mesh from it.

thank you guys for all the help.
i found a solution : I changed the name of the cloned arm, removed all of it’s children, and welded it to the original arm and everything worked

Oh. Did you read my reply by the way?

yea that’s true but all i did was clone the arm and didn’t add any mesh

Ok! Thx for telling me! Message me if you need help with anything.

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