MeshParts don't allow 2d clothing from roblox

I was a bit bummed out yesterday because I made an entire R6 model with muscles I sculpted with blender. I was able to make it work on an R6 rig and it worked with bodycolors instance allowing me to change the skin color of the rig. But to my surprise when I attempted to add a shirt and pants to this rig it wouldn’t let me.

I was wondering if anyone knows a way around this? I tried adding a UV map to the torso thinking maybe it just needed a UV map so textures would display, but this didn’t change anything. My fear is that I’m going to have to just scrap the body I just sculpted and use regular r6 limbs.

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Can you show a screenshot of what you mean? You might need to add the texture to the muscle meshes as the TextureID individually, without using a single Shirt or Pants. I’m pretty sure Humanoids only apply the clothing textures to humanoid body parts, like LeftArm and Torso.

When I replace the id of the meshpart with the id of the clothing from roblox, it results in only the template displaying on the mesh.

expectation:
image

result:
image

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You have to unwrap the UVs to fit the layout of Roblox Shirts. This shouldn’t be too difficult if you export the model with the texture to Blender and then use the UV Unwrapping systems to fit the mesh faces to the texture. You can also just use the default shirt template.

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I’ll give this a try, thanks for the advice.

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This appears to work in blender so far so I’ll mark it as solved and keep it as solved if it works.

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