A few months ago, I discovered union parts would sometimes fail to load roughly every 1 in 50 plays. I asked about this on the devforum and was recommended to convert my unions to MeshParts and preload them: Union parts don't always appear
Here’s the thing: I’ve applied both of these suggestions, and I still have reports of MeshParts not loading, once again, roughly every 1 in 50 plays.
For example, people have reported all these trees being completely invisible. Despite not being able to see the trees, the player still sees the tree’s shadow, and still collides with the tree. When this happens, it also means you can’t see all the other MeshParts and Union parts in the whole game.
To preload my assets, I have a copy of each different type of MeshPart in ReplicatedStorage, and then copy them into a table to be preloaded like so:
Am I doing something wrong with preloading? If not, is there something else I can do to fix this completely? I’d love to finally patch this problem as it’s causing a real problem for a lot of my players, especially if it’s their first time playing the game.