MeshParts don't scale under 0.2 studs

When I ask in game all but 4 people have replied with 55+

And they did it with unions

I feel like its going to be pointless to argue over a number like this. Until you set up analytics (rather than using chat) and test this with hundreds of different machines (users), even if you have an average it won’t be worth much. I’d expect your paid pre-alpha testers to have higher-tier machines as well.

There are plenty of google analytics modules out there, have one report average framerates. If you want to be really fancy you could make it show the average framerate per graphics level. After gathering these stats you can optimize your game for the most amount of people!

3 Likes

Wow cool idea.

I actually have barely optimized at all. So far I’ve just been working on functionality and getting it all to work together.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.