Can this be fixed real quick please? I’ve literally had to stop all dev because I had a gun built out of a ton of meshes that were imported from Blender but now I have to go through one by one to scale them and use Parts with SpecialMeshes, which wouldn’t be so much of a problem except…
MeshPart1 has MeshID XY and is size 1,1,1
Part1 has MeshID XY (same as MeshPart1’s) and the same size (1,1,1)
The problem is that the Mesh isn’t the same size even though the scale and the size of the part and meshpart are the same. This is another situation altogether (just had to explain why converting to SpecialMesh wasn’t a reasonable option)
What I want is to just let us scale MeshParts to <0.2 like we can Unions. All the tiny details on my gun are expanded up to 0.2 studs
hotfix: convert the small MeshParts to SpecialMeshes and use the Scale property of the mesh. I encountered this when making the Tiny Tanks update: the 3D preview makes some parts smaller than 0.2 studs in a dimension, and they were awkwardly scaled up until I changed to the aforementioned fix.
I don’t see anything wrong with this. You’d be surprised at how little is handed to you in game development. If you stopped development every time you came across a small problem, you would never complete anything. Problem-solving something like this is simple.