I don’t know if this is the right category to use, but anyways, my problem is:
- I’m trying to make my meshparts to back to normal. (the image is a tree trunk that was absolutely normal now this strange thing)
- I actually have no idea on what happened, I just moved the map together with the meshparts to a bit more far distance and all of them stayed like these. The tree trunk is only an example, the other meshparts also stayed like that.
- I don’t know how to resolve this. I tried to search solutions in the forum, search about bugs on meshparts when distant from areas and also moving the map back to place. None happened to work.
(the rock on the back are unions)