Meshparts should never fail to upload because of filtered filenames

As a Roblox developer, uploading meshes can be an annoyance when the text filter catches a bad word or, more realistically, something normal but that it thinks is a bad word.

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I would much rather Roblox did one of the following rather than flat of declining and forcing me to manually rename my mesh before uploading it again:

  1. automatically generated replacement name
  2. Assign the MeshID as a name
  3. Filter whatever the bad parts are of the name

This would help avoid confusion with less experienced developers who might think that something is broken as Roblox does not make it particularly clear on why the mesh doesn’t upload and only posts a log in Output.

This would also help remove that short and easy yet frustrating step of renaming the mesh and help streamline the development process by getting rid of unnecessary blockers.

For me personally, 99 out of 100 times I don’t care much for what the name is, I just need the mesh to be uploaded so I can use it.

Additional note:
This is not just an issue isolated to studio however, it is a long time frustration of uploading images as decals to Roblox as well on the webpage. If this could also be sorted, it would save all developers plenty of frustration
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