Meshparts w/ vertex colors exported to .rbxm have incorrect colors when imported

I am currently in charge of making icons of various items for my client. To do this, the client sends a collection of meshparts in a .rbxm file my way. However, upon opening the file in Studio, the (vertex) colors all appear to be messed up.

This is a screenshot of the models my client sends me.

This is what i get upon opening it in Studio.

All items are single meshparts with multiple vertex colors. This has been an ongoing issue for a few months. As far as we are aware we both use the latest version of Studio. If anyone knows a potential fix please shoot a reply.

Kind regards,
Maple

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Setting the GraphicsMode to Direct3D9 caused colors to display incorrectly. Setting it to Automatic fixed it.

This solves my issue but it’s still a bug, so i’ll keep it up for staff to see.

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