MeshParts with materials applied to them are odd. Anyway to fix this?

Hey! I’ve been trying to spruce up a puzzle game I’ve been working on by adding certain shapes to certain objects. I am using MeshParts for the unique shapes by the way.

While messing around, I noticed materials tend to get a little distorted.

Take a look:

image

Is there a certain property I need to enable to get this to fix itself? Thanks!

I believe render fidelity solves this
(roblox option)

Didn’t seem to change anything and the setting always reverts back to “precise”.

1 Like