(MeshProcessing-Task/WaitForRenderThread) Huge framerate drops whenever players shoot guns in my game

I am randomly experiencing huge framerate drops in my weapons testing game whenever several players are shooting the weapons, this was not happening a few days ago when I did my first weapons test and very little has changed in the code aspect of the weapons.

Expected behavior

There to be no huge frame issues.

A private message is associated with this bug report

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Adding to this,

I’ve identified the problem is to do with the RenderCacheOptimisation setting in workspace. Whatever backend improvements this feature adds is causing the issues.

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Could you send the link to your testing game? If it’s not private, of course.

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Hello. Thanks for reporting this issue, we’re working on solving it on our side and we will keep you updated on our progress!

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Thanks.

I’ve attached another video in the private message attached with the ticket if it’s of any help to the team.

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Hello again. We’ve finished rolling out our first fix just now. This is not universal fix yet though, but it should work on mac and iOS. We’re working on a fix which will work for all the platforms in the meantime, so stay tuned.

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