I’m trying to make a Martial Arts inspired game but the textures on my meshes, for the custom character are messing up.
This is what my textures should look like “Kinda”
The Blue Highlights textures that work how I really wanted it to, and the red is just messed up completely
Is there any way I can fix this?
All of my textures seems to be accepted by Roblox “Except for the lower torso, I don’t know why”
Any help would be really helpful!
I’ve made this rig myself, it has all the necessities, joints, root parts, attachments, and body part labels “That I don’t know what they do”.
I am using Textures, as I stated, they are exported with the model.
I could send the textures, although I don’t think you would really need them
Just curious, can you send images of the topology and the unwrapping method you did? I’m going to shoot at this as a unwrap error or topology error. Send pictures of the hands, fingers and other conflicting geometry (in edit mode), show the UV Unwrapping menu too. Turning on asynchronous UV editing will help illustrate the point even further.
I “fixed” this by deleting a WrapTarget instance in the meshes them selfs. The Textures aren’t weird anymore but. The texture still doesn’t have the transparency/see-through texture on them. I think this is a Roblox problem that they don’t have see-through textures working on mesh parts