MessagingService forever "exceeding" the allowed limit when using Open Cloud publishing

We’re using MessagingService via Open Cloud to send matchmaking information from an external system. We are well within limits for our game (based on rough estimates of our message count and using the budget based on our average server count), and all publishes through Open Cloud succeed. However, when attempting to use PublishAsync on the same topic in a server, we get budgeting errors like the one below:


This error never disappears (and will constantly say we are over the limit) and we are unable to use PublishAsync on this specific topic. I’d like to note that other topics that don’t use Open Cloud work completely fine:
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…so it is acting as if we are exceeding the received per topic limit, which for our game and this specific topic we are well under.

As a side note, if I attempt to publish to the topic twice within 30 seconds, I get this behavior:


This feels really weird to me as there should be no way 2 message publishes within 30 seconds should exceed any limit whatsoever.

We get the same behavior using scripts rather than just through the console as well.

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Hi, thanks for the report! I believe the second screenshot is showing the time before you can publish another message (19 seconds), the second publish request looks like it is 3 seconds after the first? and that is why we see the second error please retry later.

I am taking a look into issues, could you provide me with some more information around your usage pattern? How often are you publishing from open cloud and rcc to the same topic? (or are they going to different topics?). What about subscriptions? Thanks in advance!

Ahhh gotcha, I was under the impression that it was some sort of other limit we were hitting.

From OC we’re sending around anywhere between 80-250 messages per minute on average. We’re no longer sending messages via RCC so this topic is purely on OC now, behavior still continues. We don’t use other topics at present but I have tested that in production other topics work fine.

Every game server has a subscription, so at time of writing ~7000 subscriptions.

If you need any more do let me know!