We’re using MessagingService via Open Cloud to send matchmaking information from an external system. We are well within limits for our game (based on rough estimates of our message count and using the budget based on our average server count), and all publishes through Open Cloud succeed. However, when attempting to use PublishAsync on the same topic in a server, we get budgeting errors like the one below:
This error never disappears (and will constantly say we are over the limit) and we are unable to use PublishAsync on this specific topic. I’d like to note that other topics that don’t use Open Cloud work completely fine:

…so it is acting as if we are exceeding the received per topic limit, which for our game and this specific topic we are well under.
As a side note, if I attempt to publish to the topic twice within 30 seconds, I get this behavior:
This feels really weird to me as there should be no way 2 message publishes within 30 seconds should exceed any limit whatsoever.
We get the same behavior using scripts rather than just through the console as well.
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