Messagingservice limits

Is the message receive limit across the entire game (100 + 50 * number of servers) per minute counted as: 2 servers receive 1 message counted as 1 message received or 2 servers receive 1 message counted as 2 messages received? (same message) This has probably been asked before but I can’t find it, it feels odd to me to have 1 message arriving at 2 servers counted as 2 messages received since it would effectively mean a broadcast across an entire game (like a world chat) is limited to 50 messages per minute period (+ some the less servers you have), you can fit 1024 characters in a message but that has it’s limits too

Every server receives one message, so it’d only count as one message arriving at all servers. It wouldn’t make sense to count each received message on each server towards that limit. So to answer your question: If 2 servers receive a message, it’ll count as 1 message received in the whole game.

Ok, thanks, I really hope that is the answer

Though you should know that MessagingService is not meant to be used for things like a global chat, it can be used for it but it’s not reliable or fast enough. That is where MemoryStoreService comes in, which is a lot faster and more reliable and has less strict limitations.

Ah thanks, I’ll take a look at it