I have a fairly simple question for you all tonight: Is it possible to use MessagingService’s SubscribeAsync on the client?
I don’t want to go through the hassle of having to send complex data structures between the server and client quite frequently for my lobby game, is it possible to simply listen to the Messaging topic on the client? The place that would be receiving the data would have 1 player on it maximum, as it’s just a server browser lobby.