The error I’m receiving is in my post, which is “The rate of publish requests exceeds the allowed limit”.
I’m using PublishAsync and am publishing to a topic 58 times per minute, and I’m listening to the same topic in the same server using SubscribeAsync. It isn’t problematic until I launch a second server, publishing to the same topic 58 times per minute, and simultaneously listening to the same topic, then I run into issues.
My code worked perfectly fine up until about a month ago, but when I resumed the project a month later, I ran into this error.
The “infinite player server” that @ForeverHD made also doesn’t work anymore. His game is open source, so I took a copy of it and observed that the errors in his game are the same errors I’m experiencing.
If you’d like to review the code that isn’t working, you can open studio for this game: Infinite Player Server (Open Source) - Roblox
There problem is definitely not within our code, and unless the documentation on the devhub is incorrect.